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NEBLIS.IO
CONTROLS
Mouse — move
Click — dash
W — eject dots
Space — expand orbit
Shift — shrink orbit & heal
CONTROLS
Touch & drag — move
DASH — dash
EJECT — eject dots
[+] — expand orbit
[-] — shrink orbit & heal
WIP
- Track and display per-player kill count
-
Add upgrade system: spend dots on max core size, dash force,
gravity, and passive heal speed. Upgrades persist until death
-
Passive heal now requires being out of combat for 5 seconds
before it kicks in
-
Fix dot release threshold at 400 dots regardless of core size,
instead of scaling with current health
Apr 28, 2026
- Add favicon and social share images
Apr 24, 2026
- Add mobile touch controls
- Fix canvas resolution for high-DPI displays
- Add proper UI scaling
Apr 23, 2026
- Track play statistics hourly instead of daily
Apr 22, 2026
- Add profanity filter for usernames
Apr 16, 2026
- Increase min orbit radius to prevent chaotic dot formation
- Make active healing speed 5x as fast
- Hide scrollbar from changelog
Apr 15, 2026
-
Add ability for dots to merge together, allowing players to reach
much higher scores
- Separate score from dot count, leaderboard now ranks by score
- Update text styling for own player name in scoreboard
Apr 8, 2026
- Improve server performance
- Show disconnect banner when server connection is lost
Apr 7, 2026
-
Add player-controlled orbit radius (Space to expand, Shift to
shrink)
- Move fire attack from Space to left click
- Heal only when orbit is at minimum radius
- Update bot name generator
- Move minimap into leaderboard panel
- Change "eject dots" control from left click to W
- Remove wall dots and resource nodes
- Tweak dot physics
- Disable right-click context menu on game canvas
Mar 9, 2026
- Make wall dots deal damage on contact
- Make wall dots larger and repel nearby dots more strongly
- Reduce wall dot cost from 3 to 2
- Reduce wall dot knockback force
Mar 6, 2026
- Add resource nodes that emit wall dots
- Make wall dots orbit tighter and knock back enemies
- Add left click to eject dots toward cursor
- Make resource nodes attract loose dots, repel orbital dots
- Improve aim accuracy during recoil
- Add cross-player dot repulsion